In the base game, there are seven means of obtaining victory points: The player with the most victory points wins. Once all three decks have been played, players tally their scores in all the different developed areas (civil, scientific, commercial, etc.). This is done by comparing the number of shield symbols on the players' red cards, and awarding victory points accordingly. Purple cards (guilds) generally grant victory points based on the structures a player and/or his neighbors have built.īrown and grey cards only appear in the Age I and II decks purple cards only appear in the Age III deck.Īt the end of each age, military conflicts are resolved between neighbors.Combinations of the symbols are worth victory points. Green cards (scientific structures): each card has one of three symbols.Yellow cards (commercial structures) have several effects: they can grant coins, resources, and/or victory points or decrease the cost of buying resources from neighbors.Blue cards (civic structures ): all grant a fixed number of victory points.Red cards (military structures) contain "shield" symbols these are added together to give a player's military strength, which is used in conflict resolution at the end of each age.
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